studies in Multimedia Production at Kiel University of Applied Sciences
since 2016 doctoral candidate at Kiel Science Outreach Campus
Effect of immersive media using nanotechnology as an example
Immersive media, i.e. media in which viewers immerse themselves in the scenario of a virtual world, are increasingly being used in science communication. However, their learn-enhancing effect has not been investigated so far. The aim of the research project is to analyze the potential of immersive media for communicating current research topics from nano and surface research. The use of immersive media such as fulldome projections and VR glasses is investigated in comparison to classic 16:9 film visualizations. The focus is on the emotional, affective and cognitive impact with regard to the subject matter conveyed and the underlying research. Resulting prototypes will be used in future in educational and outreach programs and will provide ideas for further productions.
Currently, a 360° production of ultra-hydrophobic materials is being developed which illustrates the topic using the example of the water strider. The concept focuses on didactic reconstruction, whereby current research in material science is made comprehensible to the public and pupils. The production explains the interplay between the (nano) structured leg of the water strider and the surface tension of the water. Animated scenes are combined with custom-made images from the scanning electron microscope. The second part is devoted to bionic applications and thus to the question of how scientific findings are used for the production of synthetic materials. A first version of the production can already be shown in the media dome, on the VR glasses or on a tablet.